Crafting experiences through art. Designing visuals that connect players and brands.
MULLION STUDIO


Who We Are
We create playful game visuals for characters UI animation and campaigns.
At Mullion Studio, we create 2D game art, UI/UX, animation-ready assets, and marketing visuals for teams that need strong visual direction and efficient execution.
Game visuals that capture players
2D art built for production
UI/UX designed for mobile games
Animation-ready assets for Spine
Marketing visuals that sell the experience
Works
What we do
2D GAME ART & UI/UX
Character Design
Game Assets
Mobile Game UI
HUD & Menu Design
We create production-ready 2D game visuals and mobile-first UI systems, from characters and assets to screens, menus, and player-facing interfaces.
VISUAL MARKETING
ANIMATION
3D MODELING
2D GAME ART & UI/UX
Character Design
Game Assets
Mobile Game UI
HUD & Menu Design
We create production-ready 2D game visuals and mobile-first UI systems, from characters and assets to screens, menus, and player-facing interfaces.
Branding, Logo & Packaging
Creative Direction
Photography & Motion
2D GAME ART & UI/UX
Character Design
Game Assets
Mobile Game UI
HUD & Menu Design
We create production-ready 2D game visuals and mobile-first UI systems, from characters and assets to screens, menus, and player-facing interfaces.
Branding, Logo & Packaging
Creative Direction
Photography & Motion
Why Work With Us
Sharp direction. Fast production. Clean assets. Visuals ready for real game development.

David Cheng
[
Founder / Creative Director
]
We turn ideas into visual systems — clear, playful, and ready for real game production.
Grace Wong
[
Art Production Partner
]
From characters to UI and marketing visuals, our focus is simple: make every asset useful, polished, and consistent.
Jaden Lee
[
Animation & Technical Partner
]
We think about movement early, so every character, prop, and visual element is easier to animate and easier to produce.
David Cheng
[
Founder / Creative Director
]
We turn ideas into visual systems — clear, playful, and ready for real game production.
Grace Wong
[
Art Production Partner
]
From characters to UI and marketing visuals, our focus is simple: make every asset useful, polished, and consistent.
Jaden Lee
[
Animation & Technical Partner
]
We think about movement early, so every character, prop, and visual element is easier to animate and easier to produce.
David Cheng
[
Founder / Creative Director
]
We turn ideas into visual systems — clear, playful, and ready for real game production.
Grace Wong
[
Art Production Partner
]
From characters to UI and marketing visuals, our focus is simple: make every asset useful, polished, and consistent.
Jaden Lee
[
Animation & Technical Partner
]
We think about movement early, so every character, prop, and visual element is easier to animate and easier to produce.
David Cheng
[
Founder / Creative Director
]
We turn ideas into visual systems — clear, playful, and ready for real game production.
Grace Wong
[
Art Production Partner
]
From characters to UI and marketing visuals, our focus is simple: make every asset useful, polished, and consistent.
Jaden Lee
[
Animation & Technical Partner
]
We think about movement early, so every character, prop, and visual element is easier to animate and easier to produce.
Jaden Lee
[
Animation & Technical Partner
]
We think about movement early, so every character, prop, and visual element is easier to animate and easier to produce.
Grace Wong
[
Art Production Partner
]
From characters to UI and marketing visuals, our focus is simple: make every asset useful, polished, and consistent.
David Cheng
[
Founder / Creative Director
]
We turn ideas into visual systems — clear, playful, and ready for real game production.
Jaden Lee
[
Animation & Technical Partner
]
We think about movement early, so every character, prop, and visual element is easier to animate and easier to produce.
Grace Wong
[
Art Production Partner
]
From characters to UI and marketing visuals, our focus is simple: make every asset useful, polished, and consistent.
David Cheng
[
Founder / Creative Director
]
We turn ideas into visual systems — clear, playful, and ready for real game production.
Jaden Lee
[
Animation & Technical Partner
]
We think about movement early, so every character, prop, and visual element is easier to animate and easier to produce.
Grace Wong
[
Art Production Partner
]
From characters to UI and marketing visuals, our focus is simple: make every asset useful, polished, and consistent.
David Cheng
[
Founder / Creative Director
]
We turn ideas into visual systems — clear, playful, and ready for real game production.
Jaden Lee
[
Animation & Technical Partner
]
We think about movement early, so every character, prop, and visual element is easier to animate and easier to produce.
Grace Wong
[
Art Production Partner
]
From characters to UI and marketing visuals, our focus is simple: make every asset useful, polished, and consistent.
David Cheng
[
Founder / Creative Director
]
We turn ideas into visual systems — clear, playful, and ready for real game production.
Jaden Lee
[
Animation & Technical Partner
]
We think about movement early, so every character, prop, and visual element is easier to animate and easier to produce.
Grace Wong
[
Art Production Partner
]
From characters to UI and marketing visuals, our focus is simple: make every asset useful, polished, and consistent.
David Cheng
[
Founder / Creative Director
]
We turn ideas into visual systems — clear, playful, and ready for real game production.
Jaden Lee
[
Animation & Technical Partner
]
We think about movement early, so every character, prop, and visual element is easier to animate and easier to produce.
Grace Wong
[
Art Production Partner
]
From characters to UI and marketing visuals, our focus is simple: make every asset useful, polished, and consistent.
David Cheng
[
Founder / Creative Director
]
We turn ideas into visual systems — clear, playful, and ready for real game production.
Jaden Lee
[
Animation & Technical Partner
]
We think about movement early, so every character, prop, and visual element is easier to animate and easier to produce.
Grace Wong
[
Art Production Partner
]
From characters to UI and marketing visuals, our focus is simple: make every asset useful, polished, and consistent.
David Cheng
[
Founder / Creative Director
]
We turn ideas into visual systems — clear, playful, and ready for real game production.
Jaden Lee
[
Animation & Technical Partner
]
We think about movement early, so every character, prop, and visual element is easier to animate and easier to produce.
Grace Wong
[
Art Production Partner
]
From characters to UI and marketing visuals, our focus is simple: make every asset useful, polished, and consistent.
David Cheng
[
Founder / Creative Director
]
We turn ideas into visual systems — clear, playful, and ready for real game production.
Questions
Still have questions?
Let’s talk about your project.
Flexible Scope
2D, 3D, UI, animation, and marketing visuals can be planned based on project needs.
We create 2D game art, UI/UX design, visual marketing images, and Spine-ready animation assets for games, brands, and digital products.
Yes. We can help shape early ideas into clear visual directions, then develop them into polished, production-ready artwork.
Yes. We can help shape early ideas into clear visual directions, then develop them into polished, production-ready artwork.
It depends on scope. Small visual tasks can move quickly, while full art sets or animation packages need a clear schedule after review.
Send us your brief, reference images, target style, deadline, and usage needs. We’ll review the scope and suggest the best next step.

Still have questions?
send us an email.
Let’s talk about your project.
Quick Reponse
Flexible Scope
Work with the same creatives each time — no handoffs, no friction.
2D, 3D, UI, animation, and marketing visuals can be planned based on project needs.
Creative Support
For Every Stage
Project-Based
Single Project
Best for defined visual needs such as one key visual, one character set, UI screens, animation-ready assets, or a specific production task.
Fixed project scope
Clear timeline and deliverables
Ideal for one-time visual production
Suitable for 2D, UI, marketing, or asset work
Focused production milestones
Streamlined review and approval process
Project-Based
Single Project
Best for defined visual needs such as one key visual, one character set, UI screens, animation-ready assets, or a specific production task.
Fixed project scope
Clear timeline and deliverables
Ideal for one-time visual production
Suitable for 2D, UI, marketing, or asset work
Focused production milestones
Streamlined review and approval process
Ongoing Support
Production Partner
Best for teams that need consistent visual production across multiple assets, campaigns, UI updates, characters, or animation preparation.
Ongoing creative support
Flexible production capacity
Consistent visual direction
Great for growing game projects
Priority scheduling and coordination
Scalable support as project needs evolve
Ongoing Support
Production Partner
Best for teams that need consistent visual production across multiple assets, campaigns, UI updates, characters, or animation preparation.
Ongoing creative support
Flexible production capacity
Consistent visual direction
Great for growing game projects
Priority scheduling and coordination
Scalable support as project needs evolve
Custom Collaboration
Studio Partnership
For teams needing flexible support across 2D art, UI/UX, animation, 3D, and marketing visuals—tailored to your project’s goals and production needs.
Mullion Studio brings clear direction, fast execution, and production-ready visuals that help game ideas move forward with confidence.
Game Team Partner




